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Posts posted by TomTom

  1. hes a bit smaller than the rest of the figures. though he was meant to be smaller than the rest, as he is younger than them. the only real one in that series thats under sized is thing. however, those who are going to use the body will probably be a tad too short, but not that much.



    oh, and DD's being packed 50/50, so it would be pointless to keep one in its packaging and selling it later, if thats your plan.

  2. i dont know if this counts but what about antman and wasp that came with the toy biz giantman series 4. they didnt look like they had tons of articulation either, not sure if he had less than toad though.

    they had less, but they were technically accessories, and about 2 cm tall-not the easiest thing to articulate. i also think they were re-used from the same box set as the giant man figure they came with.

  3. for the bodies, it goes respectively


    phoenix/cyclops-scale down of the icons figure and bullseye body

    modern iron man/captain america- retool of Hom and re-release of face off

    banshee/wolverine-bullseye body retool (with collar!) and a re-release of the ML12 figure with brown instead of blue (think icons)

    modern deadpool/cable- bullseye body with new head, belt and whatnot, and the previous two-pack figure with a non-pin head.


    BAF: re-release of icons hulk.



    dark phoenix and FA cyclops

    modern iron man (silver centurion colors) and civil war captain america (beaten and brused)

    calm face banshee and berserk wolverine

    classic deadpool and classic cable

    (all same bodies)


    BAF: re-release of gray icons hulk.


  4. i like ML because....

    i love Marvel

    they have more articulation

    ML paint is good..



    the only difference in articulation is..and this is when HASBRO chooses to do this, is the double joints or the ball joints. they both have their pros and cons. one of the pros to a ball joint is the range of movement...but a con is lack of sculpt. the dcuc T joints have oppisite reasons...limits the range of movement but keeps the sculpt better. besides doube knees/elbows, and ball joints...theyre pretty much do the same stuff (dcuc vs.hml)

    no matter what anyone says...ML's arent painted better than DCUC figs. they have WAY less flaking or paint transfer than ml's, the joints dont come stuck together( the movie masters did) the limbs dont come warped or bent in most cases, and the joints dont get loose from general posing. IMO


    i agree. the only stuck joint ive ever had with a DCUC style figure is the batman begins movie masters, and even then, it only took a few tugs to get it loose and functional.


    and for those that say that ML'S paint is more detailed than DCUC, go get an aquaman. youll be pleasantly surprised.

  5. Also, look at McF Spidey in the background of Post #1. He just has that uncanny wau of making a pic look interesting. Marvel Legends figures just plainly have more personality and attitude. They are just more fun to pose. Hope it really stays that way with Hasbro.

    umm, they dont have more personality and attitude. their fricking toys.


    also, that review was done by jin saotome, who in it said he prefered the DCSH articulation becuase its a less is more situation. don't believe me? all yours.


    We can agree to disagree, and I'll leave it at that. Different strokes for different folks I say, I'm just an articulation freak and poseable figure aficionado. Halo 3 figures just tickle me silly !

    they have even less than the DCUC ones.


    all in all, its a different focus for the line. for toybiz, it was make the figure move as much as possible, and still look somewhat decent. for mattel, its focus on the aesthetics of the figure, but give enough articulation to get some good poses. comparing them is almost impossible.

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